Available for thoughtful product work

Amit Verma

Lead Graphics Engineer & Frontend Architect

I build graphics-heavy products where WebGL, Unity, realtime 3D, games, XR/GIS, and AI-assisted enterprise systems become clear, fast, and reliable. Across 11+ years I have shipped 30+ games, built WebGL/PixiJS creative tools for Pixlr products used by millions of monthly users, led industrial realtime 3D dashboard work, and am currently building AI-assisted enterprise interfaces in Abu Dhabi.

  • I lead graphics-heavy frontend engineering for AI-assisted enterprise applications, combining Vue, WebGL, GIS, and Unity XR into production interfaces for ADGM.
  • I architect realtime visual systems that hold up in production, from industrial 3D dashboards for a major global energy provider to Pixlr WebGL/PixiJS tools used by millions of monthly users.
  • My background spans 30+ shipped games, browser-native creative tools, realtime 3D products, and enterprise frontend architecture.

Trusted for ADGM, Pixlr, and global energy-sector work.

11+
Years building
Millions
Users reached
30+
Games shipped
WebGL · Unity · XR
Focus areas
Abu Dhabi, UAE11+ years building web and immersive products

Where I add the most value

Best fit for

The work where WebGL, Unity, games, AI, XR/GIS, and realtime engineering turn complex systems into products people can trust.

  • WebGL / Three.js applicationsPerformant realtime graphics in the browser
  • Realtime visual systemsGPU pipelines and live, stable interaction
  • Game developmentUnity and browser game systems with shipped depth
  • 3D configuratorsVisual customisation flows that drive decisions
  • XR / GIS interfacesUnity XR and spatial data made usable
  • AI product interfacesProduction UI bridging ML and enterprise needs
  • Creative toolsEditing workflows proven at millions of users
  • Frontend architectureVue and React systems for visual products

How I work

A clear path from idea to production

A process refined across a decade of shipping graphics-heavy products, realtime 3D systems, games, and production frontends — built to reduce risk early, keep you in the loop, and turn a hard problem into something fast, clear, and dependable.

  1. 01

    Discovery

    We align on the real problem, users, constraints, and success metrics before any code — so the build serves the outcome, not the other way around.

  2. 02

    Technical Architecture

    I map the system — data flow, rendering strategy, state, and performance budgets — and choose a stack that still holds up two years from now.

  3. 03

    Prototype

    A working slice of the hardest part lands early, so we validate feel, performance, and direction while change is still cheap.

  4. 04

    Production

    I build the real thing in reviewable increments — tested, accessible, maintainable code with clear documentation and handover.

  5. 05

    Optimization

    After launch I tune performance, polish interaction, and measure against the metrics from step one — then iterate on what the data shows.

02.Experience

More than a decade across enterprise software, creative tools, realtime 3D, and games, with a steady bias toward product clarity, reliability, and craft.

Senior Frontend Engineer / Graphics & AI Interface Lead

SenseTime

Abu Dhabi, UAE
  • Lead graphics-heavy frontend engineering for AI-assisted enterprise applications, combining Vue, WebGL, GIS, and Unity XR into production interfaces for ADGM.
  • Architect visual and spatial interface systems that turn machine learning outputs, operational data, and GIS context into usable enterprise workflows.
  • Own frontend architecture, interaction performance, and integration patterns across AI, XR, and mapping-heavy product surfaces.

Lead WebGL Graphics Engineer

Encora (formerly Excellarate)

Bengaluru, India
  • Led WebGL graphics and realtime 3D engineering for immersive enterprise experiences delivered for one of the world's largest energy providers.
  • Built realtime 3D dashboards and simulations for industrial asset management, giving operations teams a visual way to monitor and reason about physical assets.
  • Directed cross-functional delivery across design, product, and engineering, keeping a graphics-heavy enterprise program shipping on schedule.

WebGL Developer

Inmagine Group

Kuala Lumpur, Malaysia
  • Built WebGL features for Pixlr X and Pixlr E, browser-native image editing tools used by millions of monthly users.
  • Optimised GPU-accelerated filter pipelines so professional-grade image editing stayed fast and responsive at consumer scale.
  • Engineered graphics-heavy frontend for tooling that had to perform reliably across a wide range of devices and browsers.

03.Selected Work

A selection of shipped work across enterprise platforms, creative tooling, realtime 3D products, and games.

Game2017

Corporate Life

Open-world multiplayer RPG with persistent online progression and realtime gameplay.

Impact Persistent online progression and realtime social multiplayer play

Gameplay systems and multiplayer implementationPersistent online progression and realtime social play

RoleGameplay systems and multiplayer implementation

FocusPersistent online progression and realtime social play

UnityPhotonC#Multiplayer
Creative Tool2019

Pixlr E

Professional-grade browser image editor focused on depth, power, and performance.

Impact Professional-grade browser editing held up under demanding, performance-heavy use

WebGL creative toolingProfessional browser editing with strong performance depth

RoleWebGL creative tooling

FocusProfessional browser editing with strong performance depth

WebGLPixiJSJavaScript
3D Product2019

Spacecraft

Realtime 3D interior design product for configuring rooms and layouts inside the browser.

Impact In-browser room design let buyers customise layouts visually, no install required

Realtime configurator engineeringIn-browser room design with visual customisation workflows

RoleRealtime configurator engineering

FocusIn-browser room design with visual customisation workflows

WebGLThree.jsSocket.io
Gaming Platform2017

Gamentio

Multiplayer poker, teenpatti, rummy, and slots platform with live social gameplay.

Impact Live social card and casino gameplay delivered as a realtime web platform

Live game platform developmentSocial multiplayer card and casino-style experiences

RoleLive game platform development

FocusSocial multiplayer card and casino-style experiences

UnityThree.jsSocket.io

04.Capabilities

01

Graphics

Graphics & Realtime 3D

WebGLThree.jsPixiJSBabylon.jsWebXRGLSLCanvas APIRealtime 3D
02

Game & XR

Game & XR Development

UnityC#PlayCanvasPhaserImpactJSPhotonXR (AR/VR/MR)DOTS / ECS
03

Architecture

Frontend Architecture

VueReactTypeScriptJavaScriptNode.jsStorybookSocket.io
04

AI & delivery

AI, GIS & Product Delivery

AI Product InterfacesGISPerformanceCross-functional DeliveryGit

05.Education

B.Tech. Computer Science and Engineering

DIT School of Engineering 2014

06.Publications

Mathematics for Game Programming and Computer Graphics book cover

Technical Reviewer Packt Publishing 2022

Mathematics for Game Programming and Computer Graphics

Reviewed technical content covering 3D mathematics, rendering, shaders, vectors, matrices, and graphics programming for games and computer graphics.

View publication

07.Contact

Book a call

Pick a time that works for you

Live availability below. Prefer Calendly? Use the link underneath.

Cal.comCalendly

Open to leadership, consulting, and product collaboration

Let's build something thoughtful and durable.

If you are building a graphics-heavy product that needs WebGL, realtime 3D, Unity/XR, GIS, AI-assisted workflows, or strong frontend architecture, I'd be happy to talk.

Open to
  • Full-time roles
  • Consulting
  • Graphics engineering
  • WebGL / 3D
  • Frontend architecture
  • AI product UI

I usually reply within 1 to 2 business days.