Available for thoughtful product work

Amit Verma

AI Frontend & WebGL Engineer

I build the interfaces where AI, realtime 3D, and complex enterprise data become something people can actually use. For more than a decade I have shipped production-grade frontends across WebGL and Three.js creative tools, AI-driven web applications, XR and GIS platforms, and realtime systems, including Pixlr products used by millions of monthly active users and, since 2023, AI web applications for ADGM in Abu Dhabi. Bring me in when you have a hard visual or spatial problem and need it to feel clear, fast, and dependable in real production.

  • I bridge machine learning with production-grade enterprise UI, currently leading AI-driven web applications for ADGM using Vue, WebGL, and Unity3D XR.
  • I architect WebGL and Three.js systems that hold up at scale, from realtime 3D dashboards for one of the world's largest energy providers to Pixlr tools used by millions of monthly active users.
  • A decade across enterprise software, creative tools, XR and GIS, and 30+ shipped games gives me a rare grip on performance, interaction design, and product clarity.

Trusted by ADGM, Pixlr, and Fortune 500 energy clients.

11+
Years building
Millions
Users reached
30+
Games shipped
AI · 3D · XR
Focus areas
Abu Dhabi, UAE11 years building web and immersive products

Where I add the most value

Best fit for

The work where a decade of WebGL, AI, and realtime engineering turns complex systems into interfaces people trust.

  • AI product interfacesProduction UI bridging ML and enterprise needs
  • WebGL / Three.js applicationsPerformant realtime graphics in the browser
  • 3D configuratorsVisual customisation flows that drive decisions
  • GIS & spatial dashboardsSpatial data made usable under real constraints
  • XR prototypesUnity3D XR experiences embedded in web platforms
  • Creative toolsEditing workflows proven at millions of users
  • Realtime visual systemsGPU pipelines and live, stable interaction
  • Unity-to-web experiencesEngine-grade interaction delivered in the browser

How I work

A clear path from idea to production

A process refined across a decade of shipping production frontends — built to reduce risk early, keep you in the loop, and turn a hard problem into something fast, clear, and dependable.

  1. 01

    Discovery

    We align on the real problem, users, constraints, and success metrics before any code — so the build serves the outcome, not the other way around.

  2. 02

    Technical Architecture

    I map the system — data flow, rendering strategy, state, and performance budgets — and choose a stack that still holds up two years from now.

  3. 03

    Prototype

    A working slice of the hardest part lands early, so we validate feel, performance, and direction while change is still cheap.

  4. 04

    Production

    I build the real thing in reviewable increments — tested, accessible, maintainable code with clear documentation and handover.

  5. 05

    Optimization

    After launch I tune performance, polish interaction, and measure against the metrics from step one — then iterate on what the data shows.

02.Experience

More than a decade across enterprise software, creative tools, realtime 3D, and games, with a steady bias toward product clarity, reliability, and craft.

Senior Frontend Engineer

SenseTime

Abu Dhabi, UAE
  • Lead frontend and WebGL engineer on AI-driven web applications for ADGM, turning machine learning capabilities into enterprise interfaces that stay usable under real production constraints.
  • Architect the Vue and WebGL frontend that brings AI, GIS-based mapping, and Unity3D XR experiences together inside complex internal and client-facing platforms.
  • Bridge ML and product design systems so enterprise-grade digital tools feel clear and dependable, anchoring the work in the Abu Dhabi enterprise market.

Lead WebGL Graphics Engineer

Encora (formerly Excellarate)

Bengaluru, India
  • Led WebGL graphics and immersive, metaverse-style experiences for one of the world's largest energy providers, owning the realtime 3D layer end to end.
  • Built realtime 3D dashboards and simulations for industrial asset management, giving operations teams a visual way to monitor and reason about physical assets.
  • Directed cross-functional delivery across design, product, and engineering, keeping a graphics-heavy enterprise program shipping on schedule.

WebGL Developer

Inmagine Group

Kuala Lumpur, Malaysia
  • Built Pixlr X and Pixlr E, browser-native WebGL and Three.js creative tools used by millions of monthly active users.
  • Optimised GPU-accelerated filter pipelines so professional-grade image editing stayed fast and responsive at consumer scale.
  • Engineered graphics-heavy frontend for tooling that had to perform reliably across a wide range of devices and browsers.

03.Selected Work

A selection of shipped work across enterprise platforms, creative tooling, realtime 3D products, and games.

Game2017

Corporate Life

Open-world multiplayer RPG with persistent online progression and realtime gameplay.

Impact Persistent online progression and realtime social multiplayer play

Gameplay systems and multiplayer implementationPersistent online progression and realtime social play

RoleGameplay systems and multiplayer implementation

FocusPersistent online progression and realtime social play

Unity3DPhotonC#Multiplayer
Creative Tool2019

Pixlr E

Professional-grade browser image editor focused on depth, power, and performance.

Impact Professional-grade browser editing held up under demanding, performance-heavy use

Graphics-heavy frontend developmentProfessional browser editing with strong performance depth

RoleGraphics-heavy frontend development

FocusProfessional browser editing with strong performance depth

WebGLThree.jsNode.js
3D Product2019

Spacecraft

Realtime 3D interior design product for configuring rooms and layouts inside the browser.

Impact In-browser room design let buyers customise layouts visually, no install required

Realtime configurator engineeringIn-browser room design with visual customisation workflows

RoleRealtime configurator engineering

FocusIn-browser room design with visual customisation workflows

WebGLThree.jsSocket.io
Gaming Platform2017

Gamentio

Multiplayer poker, teenpatti, rummy, and slots platform with live social gameplay.

Impact Live social card and casino gameplay delivered as a realtime web platform

Live game platform developmentSocial multiplayer card and casino-style experiences

RoleLive game platform development

FocusSocial multiplayer card and casino-style experiences

Unity3DThree.jsSocket.io

04.Capabilities

01

Core strength

Core Strength

VueReactTypeScriptJavaScriptWebGLThree.jsNode.jsPinia
02

High-demand direction

High-Demand Direction

AI IntegrationMachine LearningXR (AR/VR/MR)GISWebGPUWGSLUnity3D
03

Realtime & 3D

Realtime & 3D Systems

GLSLBabylon.jsWebXRPhotonSocket.ioWebRTCWebSocketsCanvas API
04

Delivery

Product & Delivery

Frontend ArchitecturePerformanceCross-functional DeliveryStorybookFigmaGitC#

05.Education

B.Tech. Computer Science and Engineering

DIT School of Engineering 2014

06.Contact

Book a call

Pick a time that works for you

Live availability below. Prefer Calendly? Use the link underneath.

Cal.comCalendly

Open to leadership, consulting, and product collaboration

Let's build something thoughtful and durable.

If you are building a product that needs strong frontend architecture, 3D interaction, AI-integrated workflows, or a calm engineering partner, I'd be happy to talk.

Open to
  • Full-time roles
  • Consulting
  • Frontend architecture
  • WebGL / 3D
  • AI product UI

I usually reply within 1 to 2 business days.