I build the interfaces where AI, realtime 3D, and complex enterprise data become something people can actually use. For more than a decade I have shipped production-grade frontends across WebGL and Three.js creative tools, AI-driven web applications, XR and GIS platforms, and realtime systems, including Pixlr products used by millions of monthly active users and, since 2023, AI web applications for ADGM in Abu Dhabi. Bring me in when you have a hard visual or spatial problem and need it to feel clear, fast, and dependable in real production.
I bridge machine learning with production-grade enterprise UI, currently leading AI-driven web applications for ADGM using Vue, WebGL, and Unity3D XR.
I architect WebGL and Three.js systems that hold up at scale, from realtime 3D dashboards for one of the world's largest energy providers to Pixlr tools used by millions of monthly active users.
A decade across enterprise software, creative tools, XR and GIS, and 30+ shipped games gives me a rare grip on performance, interaction design, and product clarity.
Trusted by ADGM, Pixlr, and Fortune 500 energy clients.
11+
Years building
Millions
Users reached
30+
Games shipped
AI · 3D · XR
Focus areas
Abu Dhabi, UAE11 years building web and immersive products
Where I add the most value
Best fit for
The work where a decade of WebGL, AI, and realtime engineering turns complex systems into interfaces people trust.
AI product interfacesProduction UI bridging ML and enterprise needs
WebGL / Three.js applicationsPerformant realtime graphics in the browser
3D configuratorsVisual customisation flows that drive decisions
GIS & spatial dashboardsSpatial data made usable under real constraints
XR prototypesUnity3D XR experiences embedded in web platforms
Creative toolsEditing workflows proven at millions of users
Realtime visual systemsGPU pipelines and live, stable interaction
Unity-to-web experiencesEngine-grade interaction delivered in the browser
How I work
A clear path from idea to production
A process refined across a decade of shipping production frontends — built to reduce risk early, keep you in the loop, and turn a hard problem into something fast, clear, and dependable.
01
Discovery
We align on the real problem, users, constraints, and success metrics before any code — so the build serves the outcome, not the other way around.
02
Technical Architecture
I map the system — data flow, rendering strategy, state, and performance budgets — and choose a stack that still holds up two years from now.
03
Prototype
A working slice of the hardest part lands early, so we validate feel, performance, and direction while change is still cheap.
04
Production
I build the real thing in reviewable increments — tested, accessible, maintainable code with clear documentation and handover.
05
Optimization
After launch I tune performance, polish interaction, and measure against the metrics from step one — then iterate on what the data shows.
02.Experience
More than a decade across enterprise software, creative tools, realtime 3D, and games, with a steady bias toward product clarity, reliability, and craft.
Senior Frontend Engineer
SenseTime
Abu Dhabi, UAE
Lead frontend and WebGL engineer on AI-driven web applications for ADGM, turning machine learning capabilities into enterprise interfaces that stay usable under real production constraints.
Architect the Vue and WebGL frontend that brings AI, GIS-based mapping, and Unity3D XR experiences together inside complex internal and client-facing platforms.
Bridge ML and product design systems so enterprise-grade digital tools feel clear and dependable, anchoring the work in the Abu Dhabi enterprise market.
Lead WebGL Graphics Engineer
Encora (formerly Excellarate)
Bengaluru, India
Led WebGL graphics and immersive, metaverse-style experiences for one of the world's largest energy providers, owning the realtime 3D layer end to end.
Built realtime 3D dashboards and simulations for industrial asset management, giving operations teams a visual way to monitor and reason about physical assets.
Directed cross-functional delivery across design, product, and engineering, keeping a graphics-heavy enterprise program shipping on schedule.
WebGL Developer
Inmagine Group
Kuala Lumpur, Malaysia
Built Pixlr X and Pixlr E, browser-native WebGL and Three.js creative tools used by millions of monthly active users.
Optimised GPU-accelerated filter pipelines so professional-grade image editing stayed fast and responsive at consumer scale.
Engineered graphics-heavy frontend for tooling that had to perform reliably across a wide range of devices and browsers.
Senior WebGL DeveloperVerdiseno Inc
Built a Three.js, React, and MobX design-tool frontend with a component-driven UI system documented in Storybook.
Unity3D Game DeveloperTerahard Ltd
Shipped Unity titles Claws of Furry and Era, using DOTS and ECS job systems to push runtime performance and scalability.
Graphics EngineerHomelane
Built Spacecraft, a realtime HTML5/WebGL interior configurator in Three.js and Node.js with drag-and-drop room design.
Game DeveloperLogic Simplified
30+ shipped games across Unity3D, Three.js, PlayCanvas, Phaser, and PixiJS for web, desktop, and mobile.
03.Selected Work
A selection of shipped work across enterprise platforms, creative tooling, realtime 3D products, and games.
A3WebGL2024
Architect 3D
Interior design platform with a 2D planner, configurable materials, and realtime 3D previews.
Impact Realtime browser previews reduced planning friction by pairing 2D layout with live 3D
WebGL product engineering2D planning paired with responsive realtime 3D previews
RoleWebGL product engineering
Focus2D planning paired with responsive realtime 3D previews
WebGLThree.jsVue
PXCreative Tool2018
Pixlr X
Cloud-based image editor designed for fast, accessible creative workflows at scale.
Impact Fast browser editing workflows used by millions of monthly active creators
WebGL creative toolingFast editing workflows built for large-scale browser usage
RoleWebGL creative tooling
FocusFast editing workflows built for large-scale browser usage
WebGLThree.jsNode.js
CLGame2017
Corporate Life
Open-world multiplayer RPG with persistent online progression and realtime gameplay.
Impact Persistent online progression and realtime social multiplayer play
Gameplay systems and multiplayer implementationPersistent online progression and realtime social play
RoleGameplay systems and multiplayer implementation
FocusPersistent online progression and realtime social play
Unity3DPhotonC#Multiplayer
PECreative Tool2019
Pixlr E
Professional-grade browser image editor focused on depth, power, and performance.
Impact Professional-grade browser editing held up under demanding, performance-heavy use
Graphics-heavy frontend developmentProfessional browser editing with strong performance depth
RoleGraphics-heavy frontend development
FocusProfessional browser editing with strong performance depth
WebGLThree.jsNode.js
S3D Product2019
Spacecraft
Realtime 3D interior design product for configuring rooms and layouts inside the browser.
Impact In-browser room design let buyers customise layouts visually, no install required
Realtime configurator engineeringIn-browser room design with visual customisation workflows
RoleRealtime configurator engineering
FocusIn-browser room design with visual customisation workflows
WebGLThree.jsSocket.io
GGaming Platform2017
Gamentio
Multiplayer poker, teenpatti, rummy, and slots platform with live social gameplay.
Impact Live social card and casino gameplay delivered as a realtime web platform
Live game platform developmentSocial multiplayer card and casino-style experiences
RoleLive game platform development
FocusSocial multiplayer card and casino-style experiences
Open to leadership, consulting, and product collaboration
Let's build something thoughtful and durable.
If you are building a product that needs strong frontend architecture, 3D interaction, AI-integrated workflows, or a calm engineering partner, I'd be happy to talk.