I build graphics-heavy products where WebGL, Unity, realtime 3D, games, XR/GIS, and AI-assisted enterprise systems become clear, fast, and reliable. Across 11+ years I have shipped 30+ games, built WebGL/PixiJS creative tools for Pixlr products used by millions of monthly users, led industrial realtime 3D dashboard work, and am currently building AI-assisted enterprise interfaces in Abu Dhabi.
I lead graphics-heavy frontend engineering for AI-assisted enterprise applications, combining Vue, WebGL, GIS, and Unity XR into production interfaces for ADGM.
I architect realtime visual systems that hold up in production, from industrial 3D dashboards for a major global energy provider to Pixlr WebGL/PixiJS tools used by millions of monthly users.
My background spans 30+ shipped games, browser-native creative tools, realtime 3D products, and enterprise frontend architecture.
Trusted for ADGM, Pixlr, and global energy-sector work.
11+
Years building
Millions
Users reached
30+
Games shipped
WebGL · Unity · XR
Focus areas
Abu Dhabi, UAE11+ years building web and immersive products
Where I add the most value
Best fit for
The work where WebGL, Unity, games, AI, XR/GIS, and realtime engineering turn complex systems into products people can trust.
WebGL / Three.js applicationsPerformant realtime graphics in the browser
Realtime visual systemsGPU pipelines and live, stable interaction
Game developmentUnity and browser game systems with shipped depth
3D configuratorsVisual customisation flows that drive decisions
XR / GIS interfacesUnity XR and spatial data made usable
AI product interfacesProduction UI bridging ML and enterprise needs
Creative toolsEditing workflows proven at millions of users
Frontend architectureVue and React systems for visual products
How I work
A clear path from idea to production
A process refined across a decade of shipping graphics-heavy products, realtime 3D systems, games, and production frontends — built to reduce risk early, keep you in the loop, and turn a hard problem into something fast, clear, and dependable.
01
Discovery
We align on the real problem, users, constraints, and success metrics before any code — so the build serves the outcome, not the other way around.
02
Technical Architecture
I map the system — data flow, rendering strategy, state, and performance budgets — and choose a stack that still holds up two years from now.
03
Prototype
A working slice of the hardest part lands early, so we validate feel, performance, and direction while change is still cheap.
04
Production
I build the real thing in reviewable increments — tested, accessible, maintainable code with clear documentation and handover.
05
Optimization
After launch I tune performance, polish interaction, and measure against the metrics from step one — then iterate on what the data shows.
02.Experience
More than a decade across enterprise software, creative tools, realtime 3D, and games, with a steady bias toward product clarity, reliability, and craft.
Senior Frontend Engineer / Graphics & AI Interface Lead
SenseTime
Abu Dhabi, UAE
Lead graphics-heavy frontend engineering for AI-assisted enterprise applications, combining Vue, WebGL, GIS, and Unity XR into production interfaces for ADGM.
Architect visual and spatial interface systems that turn machine learning outputs, operational data, and GIS context into usable enterprise workflows.
Own frontend architecture, interaction performance, and integration patterns across AI, XR, and mapping-heavy product surfaces.
Lead WebGL Graphics Engineer
Encora (formerly Excellarate)
Bengaluru, India
Led WebGL graphics and realtime 3D engineering for immersive enterprise experiences delivered for one of the world's largest energy providers.
Built realtime 3D dashboards and simulations for industrial asset management, giving operations teams a visual way to monitor and reason about physical assets.
Directed cross-functional delivery across design, product, and engineering, keeping a graphics-heavy enterprise program shipping on schedule.
WebGL Developer
Inmagine Group
Kuala Lumpur, Malaysia
Built WebGL features for Pixlr X and Pixlr E, browser-native image editing tools used by millions of monthly users.
Optimised GPU-accelerated filter pipelines so professional-grade image editing stayed fast and responsive at consumer scale.
Engineered graphics-heavy frontend for tooling that had to perform reliably across a wide range of devices and browsers.
Senior WebGL DeveloperVerdiseno Inc
Built a Three.js, React, and MobX design-tool frontend with a component-driven UI system documented in Storybook.
Unity Game DeveloperTerahard Ltd
Built gameplay systems for Unity titles Claws of Furry and Era, using DOTS and ECS job systems to improve runtime performance and scalability.
Graphics EngineerHomelane
Built Spacecraft, a realtime HTML5/WebGL interior configurator in Three.js and Node.js with drag-and-drop room design.
Game DeveloperLogic Simplified
30+ shipped games across Unity, Three.js, PlayCanvas, Phaser, and PixiJS for web, mobile, desktop, and console platforms.
03.Selected Work
A selection of shipped work across enterprise platforms, creative tooling, realtime 3D products, and games.
A3WebGLOpen source
Architect 3D
Open-source browser-based 3D floor planner for drawing walls, adding rooms and furniture, and viewing layouts in realtime 3D.
Impact GitHub-hosted floor planning tool pairing 2D layout workflows with live 3D previews
WebGL product engineering2D planning paired with responsive realtime 3D previews
RoleWebGL product engineering
Focus2D planning paired with responsive realtime 3D previews
WebGLThree.jsJavaScriptHTML5
PXCreative Tool2018
Pixlr X
Cloud-based image editor designed for fast, accessible creative workflows at scale.
Impact Fast browser editing workflows used by millions of monthly active creators
WebGL creative toolingFast editing workflows built for large-scale browser usage
RoleWebGL creative tooling
FocusFast editing workflows built for large-scale browser usage
WebGLPixiJSJavaScript
CLGame2017
Corporate Life
Open-world multiplayer RPG with persistent online progression and realtime gameplay.
Impact Persistent online progression and realtime social multiplayer play
Gameplay systems and multiplayer implementationPersistent online progression and realtime social play
RoleGameplay systems and multiplayer implementation
FocusPersistent online progression and realtime social play
UnityPhotonC#Multiplayer
PECreative Tool2019
Pixlr E
Professional-grade browser image editor focused on depth, power, and performance.
Impact Professional-grade browser editing held up under demanding, performance-heavy use
WebGL creative toolingProfessional browser editing with strong performance depth
RoleWebGL creative tooling
FocusProfessional browser editing with strong performance depth
WebGLPixiJSJavaScript
S3D Product2019
Spacecraft
Realtime 3D interior design product for configuring rooms and layouts inside the browser.
Impact In-browser room design let buyers customise layouts visually, no install required
Realtime configurator engineeringIn-browser room design with visual customisation workflows
RoleRealtime configurator engineering
FocusIn-browser room design with visual customisation workflows
WebGLThree.jsSocket.io
GGaming Platform2017
Gamentio
Multiplayer poker, teenpatti, rummy, and slots platform with live social gameplay.
Impact Live social card and casino gameplay delivered as a realtime web platform
Live game platform developmentSocial multiplayer card and casino-style experiences
RoleLive game platform development
FocusSocial multiplayer card and casino-style experiences
Open to leadership, consulting, and product collaboration
Let's build something thoughtful and durable.
If you are building a graphics-heavy product that needs WebGL, realtime 3D, Unity/XR, GIS, AI-assisted workflows, or strong frontend architecture, I'd be happy to talk.