Open to new roles and consulting work

Amit Verma

Lead Graphics Engineer & Frontend Architect

Frontend engineer and architect with 11+ years on enterprise web applications, frontend platforms, and high-performance interactive systems. I work in TypeScript across Vue, Angular, and React against .NET and Node microservices, and specialise in WebGL, Three.js, Unity, and realtime 3D. So far that has meant 30+ shipped games, WebGL/PixiJS tooling for Pixlr, industrial 3D dashboards for a global energy provider, and right now AI-assisted enterprise interfaces at SenseTime in Abu Dhabi.

Work delivered for ADGM, Pixlr, and one of the world's largest energy providers.

11+
Years experience
30+
Games shipped
Pixlr
Millions of users

Selected Work

A selection of shipped work across enterprise platforms, creative tooling, realtime 3D products, and games.

Lyra Solar Design Tool, 3D Product screenshot3D Product2021

Lyra Solar Design Tool

Solar design and permit-generation platform that lets engineers model roofs and lay out PV systems directly in the browser.

Interactive 3D roof modelling with a React/MobX UI updating the design in realtime

Three.jsReactMobXStorybook
Corporate Life, Game screenshotGame2017

Corporate Life

Open-world multiplayer RPG with persistent online progression and realtime gameplay.

Built the gameplay systems and the Photon-backed multiplayer layer

UnityPhotonC#Multiplayer
Architect 3D, WebGL screenshotWebGLOpen source

Architect 3D

Open-source browser-based 3D floor planner for drawing walls, adding rooms and furniture, and viewing layouts in realtime 3D.

GitHub-hosted floor planning tool pairing 2D layout workflows with live 3D previews

WebGLThree.jsJavaScriptHTML5
Pixlr X, Creative Tool screenshotCreative Tool2018

Pixlr X

Cloud-based image editor designed for fast, accessible creative workflows at scale.

Fast browser editing workflows used by millions of monthly active creators

WebGLPixiJSJavaScript
Spacecraft, 3D Product screenshot3D Product2019

Spacecraft

Realtime 3D interior design product for configuring rooms and layouts inside the browser.

In-browser room design let buyers customise layouts visually, no install required

WebGLThree.jsSocket.io
Gamentio, Gaming Platform screenshotGaming Platform2017

Gamentio

Multiplayer poker, teenpatti, rummy, and slots platform with live social gameplay.

Game logic, Socket.IO realtime play, and Unity WebGL avatars for the web build

UnityThree.jsSocket.io

Experience

Eleven years across enterprise software, creative tools, realtime 3D, and games. Mostly on the frontend and graphics side, and mostly on products that had to hold up in production.

Senior Frontend Engineer / Graphics & AI Interface Lead

SenseTime

Abu Dhabi, UAE
  • Lead graphics-heavy frontend engineering for AI-assisted enterprise applications, combining Vue, WebGL, GIS, and Unity XR into production interfaces for ADGM.
  • Architect visual and spatial interface systems that turn machine learning outputs, operational data, and GIS context into usable enterprise workflows.
  • Own frontend architecture and delivery: containerised builds with Docker, CI/CD pipelines, automated testing, and production monitoring across AI, XR, and mapping-heavy surfaces.
  • Work across product, design, ML, and engineering to turn technical capability into user-facing systems.

Lead WebGL Graphics Engineer

Encora (formerly Excellarate)

Bengaluru, India
  • Led WebGL and realtime 3D engineering for immersive enterprise experiences delivered for one of the world's largest energy providers.
  • Built industrial 3D dashboards and simulations for asset monitoring, spatial reasoning, and operational decision support.
  • Delivered graphics services into a Kubernetes-orchestrated microservice environment, consuming telemetry through Kafka for realtime asset monitoring at scale.

WebGL Developer

Inmagine Group

Kuala Lumpur, Malaysia
  • Built WebGL features for Pixlr X and Pixlr E, browser-native image editing tools used by millions of monthly users.
  • Worked on GPU-accelerated editing workflows and filters, keeping per-pixel work off the main thread.
  • Tuned graphics-heavy frontend performance across a wide range of devices and browsers.

Publications

Mathematics for Game Programming and Computer Graphics book cover

Technical Reviewer Packt Publishing 2022

Mathematics for Game Programming and Computer Graphics

Reviewed technical content covering 3D mathematics, rendering, shaders, vectors, matrices, and graphics programming for games and computer graphics.

View publication

Start here

What brings you here?

  • Hiring for a senior frontend or graphics role

    Eleven years on enterprise web applications and graphics-heavy interfaces. Currently leading the frontend for AI-assisted enterprise applications at SenseTime in Abu Dhabi.

    Read the ADGM interface case study
  • Building a WebGL, AI, or realtime 3D product

    WebGL and PixiJS editing tools at Pixlr scale, 3D configurators, Unity and XR builds, and production UI over model output. Available for consulting and contract work.

    Read the Pixlr WebGL case study

How I work

How a project usually runs

The order I have settled on after a decade of shipping graphics-heavy products and production frontends. It front-loads the risky parts and keeps the work reviewable.

  1. 01

    Discovery

    We agree on the problem, the users, the constraints, and how success gets measured. Before any code.

  2. 02

    Technical architecture

    I map the system: data flow, rendering strategy, state, API contracts, and performance budgets. Then pick a stack the team can maintain.

  3. 03

    Prototype

    The hardest part gets built first, as a working slice, so we can check feel and performance while changing direction is still cheap.

  4. 04

    Production

    The real build, in reviewable increments. Tested and accessible, with CI, documentation, and a proper handover.

  5. 05

    Optimisation

    After launch: profiling, interaction polish, and measuring against the metrics from step one.

Capabilities

Graphics

Graphics & Realtime 3D

WebGLThree.jsPixiJSBabylon.jsWebXR8th WallGLSLCanvas 2D APIRealtime 3D

Game & XR

Game & XR Development

UnityPlayCanvasPhaserImpactJSPhotonDOTS / ECSXR (AR/VR/MR)

Frontend

Languages & Frontend

TypeScriptJavaScriptC#JavaC++VueAngularReactStorybook

Backend & automation

Backend, APIs & Automation

Node.js.NET / ASP.NET CoreRESTGraphQLSocket.ioKafkan8n

Cloud & delivery

Cloud, DevOps & Delivery

AWSAzureGoogle CloudDockerKubernetesCI/CD pipelinesAutomated testingGitHub ActionsGitJira

Where I am most useful

Best fit for

The kind of work I have shipped most often, and where the graphics and architecture experience actually pays for itself.

  • WebGL / Three.js applicationsPerformant realtime graphics in the browser
  • Realtime visual systemsGPU pipelines and live operational data views
  • Game developmentUnity and browser game systems, 30+ titles shipped
  • 3D configuratorsVisual customisation flows for sales and design
  • XR / GIS interfacesUnity XR and spatial data made usable
  • AI product interfacesProduction UI over machine learning output
  • Creative toolsBrowser editing workflows at consumer scale
  • Frontend architectureTypeScript, Vue, Angular, and React at enterprise scale
  • Workflow automationn8n pipelines wiring services, APIs, and AI steps

Contact

I usually reply within 1 to 2 business days.

Open to full-time roles, consulting, and product collaboration

Tell me what you're building.

If you need a frontend engineer or architect for an enterprise web platform, a WebGL or realtime 3D product, Unity/XR work, or an AI-assisted interface, send me a note.

Open to
  • Full-time roles
  • Consulting
  • Enterprise platforms
  • Graphics engineering
  • WebGL / 3D
  • Frontend architecture
  • Workflow automation